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ANI601 - Motion Capture Techniques for Animators

This is a 16 week course and is taught both in the Motion Capture lab and in the classroom.  Following each lesson the students will have a hands-on opportunity to practice and reinforce what they have learned.  There are a total of three assignments covering all elements from initial capture process to the final game play process

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ANI610 - Modeling Practices

This Course exposes students to high-end digital modeling programs which have established themselves as critical tools in the game modeling pipeline.  Students will build on the fundamentals of modeling which they learned in the first semester and use this course to build professional level game models.

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ANI614 - Advanced Texturing and Painting for Animation

This course concentrates on building one's own professional portfolio. Through projects and assignments students will explore various skills of texturing, lighting and rendering. The students will explore several advance levels of skills such as normal bump map, displacement map, animated lights & texture, Subsurface Scattering Shaders and the mental ray renderer.

Pre-requisites: ANI 510, ANI 514, ANI 520, ANI 530, ANI 540, ANI 550 and ANI 560

Co-requisites: ANI 601, ANI 631, ANI 650, ANI 660, ANI 670 and PRT 682

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ANI631 - Advanced Game Animation

This course will build on the concepts and principles which were explored in the first semester.  In this course, students will begin to explore the role of animation in creating lifelike movement in the body.  Using specialized rigging tools, students will explore the toolsets which aid in the development of realistic game animation.

Pre-requisites: ANI 510, ANI 514, ANI 520, ANI 530, ANI 540, ANI 550 and ANI 560

Co-requisites: ANI 601, ANI 614, ANI 650, ANI 660, ANI 670, PRT 682

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ANI650 - Game Engine Integration II

This semester is designed to increase the technical abilities and understanding of the game engine pipeline.  A basic understanding of programming terminology is covered to improve workflow problems required of a 3D artist.  Max Script and Unreal Script will be used to program vehicles and other 3D content. 

Pre-requisites: ANI 510, ANI 514, ANI 520, ANI 530, ANI 54, ANI 550 and ANI 560

Co-requisites: ANI 601, ANI 614, ANI 631, ANI 660, ANI 670 and PRT 682

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ANI660 - Game Development II

This course is designed to prepare students for the production practices of next-gen gaming.  This course is partly a high poly modeling training ground and partly an advanced rendering training ground.  Students will learn to build competent models which meet the specifications and requirements of high-end gaming technology.

Pre-requisites: ANI 510, ANI 514, ANI 520, ANI 530, ANI 540, ANI 550 and ANI 560

Co-requisites: ANI 601, ANI 614, ANI 631, ANI 650, ANI 670 and PRT 682

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ANI670 - Production Development

In this course the student will be led though the experience of working within the Art Department of a next-gen game studio by creating an in-engine ?game scene?.  This project is done within a group structure and specific roles will be assigned to students. Other topics covered in this subject will include: project management, planning, budgeting, scheduling, teamwork, pipelines, professionalism, time management, conflict resolution and the business of game development.

Pre-requisites: ANI 510, ANI 514, ANI 520, ANI 530, ANI 540, ANI 550 and ANI 560

Co-requisites: ANI 610, ANI 614, ANI 631, ANI 650, ANI 660 and PRT 682

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PRT682 - Portfolio Preparation

This subject will assist the student in developing a portfolio package that can be distributed to possible employers. The package will include a demo reel on CD, traditional portfolio, website, resume, references and shot breakdown. Class time will be spent evaluating, critiquing and developing the package.

Pre-requisites: ANI 510, ANI 514, ANI 520, ANI 530, ANI 540, ANI 550 and ANI 560

Co-requisites: ANI 601, ANI 614, ANI 631, ANI 650, ANI 660 and ANI 670

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