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  • Animation

    Animation

Program Code:ANI
Campus:Seneca@York
Duration:6 Semesters (3 Years)
Start Dates:Fall, Winter,
Start dates are subject to change
Credential Awarded:Ontario College Advanced Diploma

Program Description

Within six semesters, you’ll acquire the skills and knowledge needed to succeed in both traditional and computer animation. Developed to meet the specific demands of studios in need of highly–trained animators, the curriculum focuses on balancing creative and technical skills to create a high quality industry-ready portfolio. This is accomplished through the artistic application of the theories of motion, timing, storytelling, design and the latest digital technology required to work successfully in the competitive world of 2D and 3D animation.

Major components of your studies include core drawing development, character and location design, storyboarding, acting, timing, animation, lighting, compositing, editing and rendering.

Upon graduation, you will be proficient in the use of traditional animation theories, equipment and facilities, and will understand the technical requirements involved in producing animation using the industry standard computer software. You will also be able to draw storyboards, design characters and sets, compose scenes and animate characters in a convincing and believable way. You will have the skills needed to produce animation for the web, television, games or film.

Admission Requirements

Program Eligibility:

  • Ontario Secondary School Diploma (OSSD) or equivalent with:
    • Grade 12 English: ENG4(C) or ENG4(U)
  • OR Mature Student Status (age 19 or older) with the above prerequisite course(s), their equivalent(s) or appropriate Academic and Career Entrance (ACE) Certificate program credits (see Academic Upgrading).

Additional Requirements:

  • Pre-Admissions English test - Cost $55 (view Practice Test)
  • Drawing Test
  • Portfolio: 8 1/2 x 11 photocopies done in pencil, conté, ink, pastel or charcoal that include:
    • 2 life drawings: must show entire body, including head, hands and feet of subject in various poses.
    • 2 drawings of your own hand: drawn from observation.
    • 2 object drawings: everyday items from around your home, such as: can opener, TV remote, stapler, etc. Choose items that clearly show perspective.
    • 2 environment drawings: draw a twopoint perspective view of a room in your house from opposite corners; the horizon line should be at five (5) feet
    • 2 original works of your choice: pick 2 pieces of art that you feel reflect the quality and scope of your skills.

Applicant Selection:

  • Applicants will be invited to attend an orientation where they will complete the Pre-Admissions English test, the drawing test and submit a portfolio.
  • Applicants will be ranked based on the strength of their Pre-Admissions English test, portfolio and drawing test.
  • Admission to this program is competitive. Only the top ranked will be offered a seat in the program.

Fees

Loading Tuition Costs

Your Career

From feature film to gaming studios, the rapidly expanding field of animation is constantly looking for skilled animators in both 2D and 3D applications. The animation industry, as little as 10 years ago, was limited to the occasional blockbuster release. Today, we find animation everywhere, from video games, feature films and advertisements to medical applications and architecture. As 2D and 3D technology continues to merge, the skills you’ll gain in both disciplines from our Animation advanced diploma program will place you in high demand.

Affiliations/Associations

  • Toronto Animation Arts Festival International (TAAFI)
  • ACM SIGGRAPH
  • Computer Animation Studios Ontario (CASO)
  • Toon Boom Centre of Excellence

Transfer Pathways

Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at the following post-secondary institution(s):

Toronto

University/CollegeDegrees Available
York University• Any relevant degree or major

Ontario

University/CollegeDegrees Available
University of Ontario Institute of Technology• Bachelor of Information Technology (BIT) (Honours) – Bridge – Game Development and Entrepreneurship

U.S.

University/CollegeDegrees Available
Davenport University• BSc – Computer Information Systems-Business Simulation and Computer Gaming, BSc – Technology Management

International

University/CollegeDegrees Available
Griffith University• Master of Arts in Visual Arts

Important Academic Dates

Please take a few moments to view Important Academic Dates for your relevant term.

Courses

Please select the curriculum from the Academic Year in which you started (or will be starting) your studies. An Academic Year begins in September and ends in August of the following year.

2014/2015 Academic Year
Semester 1 Course Name Hrs/Wk
ANI100 Introduction to Animation 4
CHR131 Character Design - Basic Principles 2
EAC150 College English 3
HIS151 History of Animation 3
LAY111 Layout - Perspective 3
LIF141 Life Drawing - Structural Anatomy 4
STR100 Storyboarding - Film Structure 3
 
Semester 2 Course Name Hrs/Wk
AAP310 Animation Applications I 3
ANI200 Animation-Character Locomotion 4
CHR231 Character Construction 3
HIS251 History of Film 2
LAY211 Layout - Composition 3
LIF241 Life Drawing - Proportions and Volumes 4
STR200 Storyboarding - Script Writing 3
XXXXXX General Education Option 3
 
Semester 3 Course Name Hrs/Wk
AAP310 Animation Applications 1 3
ACT350 Acting and Drama - Character Development 2
ANI300 Character Animation 4
CHR331 Character Development 3
DGT350 Digital Tools - Animation 2 2
LAY311 Layout - Location Design 3
LIF341 Life Drawing - Expressive Gestures 4
STR300 Storytelling 3
XXXXXX General Education Option 3
 
Semester 4 Course Name Hrs/Wk
AAP410 Animation Applications 2 3
ACT450 Character Acting 2
ANI400 Animation - Acting and Emotions 4
LAY411 Layout - Environmental Design 3
LIF441 Life Drawing - Acting 4
STR400 Storyboarding - Sequential Composition 3
XXXXXX General Education Option 3
 
3D Character Animation Stream***
Semester 5 Course Name Hrs/Wk
ACT550 Advanced Acting for Animators 2
ANI501 Advanced Animation Principles 4
ANI502 Advanced Life Drawing 4
ANI504 Advanced Lighting, Texturing, Rendering 3
ANI512 Storyboarding for the 3D Environment 2
ANI521 Basic 3D Modeling 3
ANI524 Advanced Animation Tools 3
ANI531 Basic Rigging for 3D Animators 3
 
Semester 6 Course Name Hrs/Wk
ANI623 Lighting, Texturing Rendering II 3
ANI624 Advanced Character Animation II 3
ANI625 Introduction to MEL Scripting 3
ANI630 Advanced Rigging 2
ANI671 Advanced Digital Tools II 2
LIF641 Life Drawing Portfolio Development 4
PRT681 Portfolio Presentation and Professionalism 2
STR600 Storyboarding and Project Development Advanced 3
 
3D Game Art and Design Stream ***
Semester 5 Course Name Hrs/Wk
ANI510 Character Polygon Model 3
ANI514 Texturing and Painting for Animators 3
ANI520 Lighting for Animators 1
ANI530 Game Animation 4
ANI540 Environment and Asset Modeling 3
ANI550 Game Engine Integration for Animators 4
ANI560 Game Development for Animators 3
PRD502 Production Management 3
 
Semester 6 Course Name Hrs/Wk
ANI601 Motion Capture Techniques for Animators 3
ANI610 Modeling Practices 3
ANI614 Advanced Texturing & Painting for Animation 3
ANI631 Advanced Game Animation 4
ANI650 Game Engine Integration II 3
ANI660 Game Development II 3
ANI670 Production Development 4
PRT682 Portfolio Preparation 1

*** Streaming course to enrolment is not guaranteed. (Students are required to make stream selection by week 2 of the 4th semester. Both streams may not be available in all terms.)

General Education:

One of the general education courses must be a literature course (from any category) for which College English is a prerequisite.

2015/2016 Academic Year
Semester 1
Introduction to Animation
Character Design - Basic Principles
College English
History of Animation
Layout - Perspective
Life Drawing - Structural Anatomy
Storyboarding - Film Structure
 
Semester 2
Animation - Character Locomotion
Character Construction
Digital Tools - Animation I
History of Film
Layout - Composition
Life Drawing - Proportions and Volumes
Storyboarding - Script Writing
General Education Option
 
Semester 3
Animation Applications I
Acting and Drama - Character Development
Character Animation
Character Development
Digital Tools - Animation II
Layout - Location Design
Life Drawing - Expressive Gestures
Storytelling
General Education Option
 
Semester 4
Animation Applications II
Character Acting
Animation - Acting and Emotion
Layout - Environmental Design
Life Drawing - Acting
Storyboarding - Sequential Composition
General Education Option
 
3D Character Animation Stream
Semester 5
Advanced Acting for Animators
Advanced Animation Principles
Advanced Life Drawing
Advanced Lighting, Texturing, Rendering
Storyboarding for the 3D Environment
Basic 3D Modeling
Advanced Animation Tools
Basic Rigging for 3D Animators
 
Semester 6
Lighting, Texturing, Rendering II
Advanced Character Animation II
Introduction to MEL Scripting
Advanced Rigging
Advanced Digital Tools II
Life Drawing Portfolio Development
Storyboarding and Project Development Advanced
 
3D Game Art and Design Stream
Semester 5
Character Polygon Modeling
Texturing and Painting for Animators
Lighting for Animators
Game Animation
Environment and Asset Modeling for Animators
Game Development for Animators
Production Management
 
Semester 6
MOCAP Techniques
Modeling Practices
Advanced Texturing and Painting
Advanced Game Animation
Game Engine Integration II
Game Development II
Production Development
Portfolio Preparation

Note: Streaming selection is subject to enrolment and not guaranteed. Students are required to make stream selection by week 2 of the 4th semester. Both streams may not be available in all terms.

General Education:

One of the general education courses must be a literature course (from any category) for which College English is a prerequisite.

Contact Us

For general inquiries and to arrange a tour, please call (416) 491-5050 Ext. 33850.
Email: aac@senecacollege.ca
Admissions Advisors:
Domestic Admissions Advisor: Bridget De Vries
Telephone: (416) 491-5050 Ext. 22807
Email: admissions@senecacollege.ca
International Admissions Advisor: Salaha Fatima
Telephone: (416) 491-5050 Ext. 22081
Email: Salaha.Fatima@senecacollege.ca
Registration & Records Advisor:
  Sharina Khan
Telephone: (416) 491-5050 Ext. 33008
Email: Sharina.Khan@senecacollege.ca
Program Contacts:
Program Coordinator: Jim Zubkavich
Telephone: (416) 491-5050 Ext. 33874
Email: Jim.Zubkavich@senecacollege.ca
Program Chair: Mark Jones
Telephone: (416) 491-5050 Ext. 33488
Email: Mark.Jones@senecacollege.ca
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Video

DAN Video

Animation students Ryan and Gemal talk about their program and professors.Click on the image above to begin the video.

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